Its not the first time that this videogame concert has come to Toronto, playing orchestral versions of some of the most memorably tunes that the industry has to offer. The second Canadian date of the 2008 tour was a sold out show, and put on by industry icons Tommy Tallarico and Jack Wall. Was it worth the ticket price? I had backstage access, so here is the inside scoop! Read on…
The idea of portable gaming has been in the minds of the industry since its inception. In the late 1970s the market was born: Microvision from Milton Bradly. While the Microvision was plagued with problems, it did have a small success before disappearing from the market in 1981. Regardless of its success or not, the idea had been born and it was only a matter of time before technology advanced far enough to push this market to be a three billion dollar industry. As consoles evolve, so do handhelds. Where is this market heading?
A great game is the coming together of various elements. Most notably gameplay mechanics, visual style, music and most of the time, story. Each of these elements are important in their own right, but what I’d like to touch on is how music can immensely enrich the gaming experience.
Games aiming to be blockbuster hits require much more than they did ten years ago. Larger teams with specific skills, longer development cycles, along with painfully longer testing and debugging all cost much more money. With continually growing development costs, publishers have always been looking for ways to keep costs reasonable while getting a competitive product to market. Enter the Gameboy.
Last november signalled the official launch of the “next gen” consoles. Microsoft’s newest prodigy, the Xbox 360, was the first out of the gate. Next gen gamers were promised not only a stylish new gaming console, but one capable of not only dominating the console market. but also rivaling the flexability and graphics potental of the PC gaming world.