Review: Tetris DS

Tetris DSYou’ve seen it, different shaped blocks falling into place to make solid horizontal lines. You’ve heard it, too. Play it long enough and the game music will haunt your dreams. Now you can touch it. Tetris makes its way to the first successful handheld to use a touch screen.
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Editorial: Melodies of Life, a salute to video game music

Videogame MusicA great game is the coming together of various elements. Most notably gameplay mechanics, visual style, music and most of the time, story. Each of these elements are important in their own right, but what I’d like to touch on is how music can immensely enrich the gaming experience.

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Why the Gameboy Advance now sucks

Gameboy AdvanceGames aiming to be blockbuster hits require much more than they did ten years ago. Larger teams with specific skills, longer development cycles, along with painfully longer testing and debugging all cost much more money. With continually growing development costs, publishers have always been looking for ways to keep costs reasonable while getting a competitive product to market. Enter the Gameboy.

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Xbox 360: Boldly going…somewhere!?

Xbox 360Last november signalled the official launch of the “next gen” consoles. Microsoft’s newest prodigy, the Xbox 360, was the first out of the gate. Next gen gamers were promised not only a stylish new gaming console, but one capable of not only dominating the console market. but also rivaling the flexability and graphics potental of the PC gaming world.

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Interview: EPO talks to Darren Stone about Faceball 2000

faceball 2000It was the Early 90’s and developers were looking for a few way to put players inside the action of games. Giving birth to the First Person Shooter genre of games, at least on the handhelds, was Faceball 2000. No clue what Faceball 2000 is? Go here.
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