Editorial: Powerhouse Portables

Powerhouse PortablesThe idea of portable gaming has been in the minds of the industry since its inception. In the late 1970s the market was born: Microvision from Milton Bradly. While the Microvision was plagued with problems, it did have a small success before disappearing from the market in 1981. Regardless of its success or not, the idea had been born and it was only a matter of time before technology advanced far enough to push this market to be a three billion dollar industry. As consoles evolve, so do handhelds. Where is this market heading?

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Review: Geist

GeistOne of the genres that the gamecube falls far behind in is the first person shooter. Choice is limited, and with the exception of Metroid Prime, the gamecube hasn’t seen any original creations in this area, until Geist.

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Review: Electroplankton

ElectroplanktonIt was questionable if it would even come to North America. Nintendo then decided to sell it themselves because retailers didn’t want it. A few showed up in stores, but what’s the deal with Nintendo’s musical sandbox title?
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