Review: Odama

OdamaWhen people ask me about Odama, one response always seems to come to mind. “Well, it’s a military strategy… pinball game, that uses a microphone.”
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Editorial: Powerhouse Portables

Powerhouse PortablesThe idea of portable gaming has been in the minds of the industry since its inception. In the late 1970s the market was born: Microvision from Milton Bradly. While the Microvision was plagued with problems, it did have a small success before disappearing from the market in 1981. Regardless of its success or not, the idea had been born and it was only a matter of time before technology advanced far enough to push this market to be a three billion dollar industry. As consoles evolve, so do handhelds. Where is this market heading?

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Review: Geist

GeistOne of the genres that the gamecube falls far behind in is the first person shooter. Choice is limited, and with the exception of Metroid Prime, the gamecube hasn’t seen any original creations in this area, until Geist.

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Review: Electroplankton

ElectroplanktonIt was questionable if it would even come to North America. Nintendo then decided to sell it themselves because retailers didn’t want it. A few showed up in stores, but what’s the deal with Nintendo’s musical sandbox title?
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Review: Tetris DS

Tetris DSYou’ve seen it, different shaped blocks falling into place to make solid horizontal lines. You’ve heard it, too. Play it long enough and the game music will haunt your dreams. Now you can touch it. Tetris makes its way to the first successful handheld to use a touch screen.
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Editorial: Melodies of Life, a salute to video game music

Videogame MusicA great game is the coming together of various elements. Most notably gameplay mechanics, visual style, music and most of the time, story. Each of these elements are important in their own right, but what I’d like to touch on is how music can immensely enrich the gaming experience.

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Why the Gameboy Advance now sucks

Gameboy AdvanceGames aiming to be blockbuster hits require much more than they did ten years ago. Larger teams with specific skills, longer development cycles, along with painfully longer testing and debugging all cost much more money. With continually growing development costs, publishers have always been looking for ways to keep costs reasonable while getting a competitive product to market. Enter the Gameboy.

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Xbox 360: Boldly going…somewhere!?

Xbox 360Last november signalled the official launch of the “next gen” consoles. Microsoft’s newest prodigy, the Xbox 360, was the first out of the gate. Next gen gamers were promised not only a stylish new gaming console, but one capable of not only dominating the console market. but also rivaling the flexability and graphics potental of the PC gaming world.

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Interview: EPO talks to Darren Stone about Faceball 2000

faceball 2000It was the Early 90’s and developers were looking for a few way to put players inside the action of games. Giving birth to the First Person Shooter genre of games, at least on the handhelds, was Faceball 2000. No clue what Faceball 2000 is? Go here.
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